![]() This would be a finer step in my opinion. Redshift should try at least while running beta, similar way as otoy. This will be the next big thing i am sure. Thsi will not be forgotten when Pixar with his Renderman/XPU comes into Blender. Of course big hugs and respect goes to Otoy for giving us a nice free Octane Tier for playing with it. There is simple no need because i can do lookdev like in unreal in realtime. Blender has also an build in Game Engine EEVEE, with total shader compatible to cycles. The difference is, unlike other 3d software, for instance Houdini with their pathetic render solution, or earlier Maya and Max, Blender has already a great Renderer with GPU/CUD/Optix support. Now the want of course do the same what they've done at other packages to get on the blender train. The totally missed the fast raise of blender. Redshift has the same Problem like Octane. I guess we should be happy about this progress, putting Blender more and more in the "serious 3d Package" Area. ![]() This news comes hot on the heals of Renderman revealing its Blender plugin currently in development. It has notably been used on the Overwatch and Rainbow Six cinematics, as well as the StarZ series "American Gods". The production-proven renderer is known for delivering incredible results at blazing fast speeds, giving it a privileged place in studio pipelines worldwide. Redshift Render?Blender?Cycles?Redshift?RT? /VIxc8nz9mr While the current implementation is still not feature-complete, with it still lacking light-linking and motion blur among other things, development is still ongoing to bring the Blender addon to feature-parity. Its latest 3.0.33 release brings with it the first public beta release of its long-awaited Blender plugin among a host of new features. Read a full list of new features in RenderMan 25.1 in the online release notesĭownload the free non-commercial version of RenderMan 25.Redshift is the latest in a growing list of "industry-standard" renderers to join the roster of render engines with official blender support. A complete 2D animation toolset used on award-winning animated features Grease Pencil is one of Blender’s older toolsets, having been orginally introduced to the open-source 3D software in 2008’s Blender 2.48 as a simple viewport annotation system. There is also a free edition, Non-Commercial RenderMan (NCR), which has also been updated to version 25.1. New node-locked or floating licences cost $595. RenderMan 25.1 is available for Windows 10, CentOS/RHEL 7.2+ Linux and macOS 10.14+. In addition, RenderMan now supports Python 3.10, as set out in the current specification for the VFX Reference Platform, although overall, the software is still on the CY2021 spec. There are also further updates to other new toolsets, with new control parmeters for material system MaterialX Lama, and workflow improvements to NPR toolset Stylized Looks. The update also improves the stability and performance of volume rendering in XPU. Key changes include updates to the new AI denoiser, which now supports denoising arbitrary AOVs, and which is now fully supported by RenderMan XPU, the software’s hybrid CPU/GPU render engine. RenderMan 25 itself was released less than two months ago, so while there is a longish list of changes, they are all officially described as ‘minor enhancements and fixes’. Ongoing updates to the new Denoiser, RenderMan XPU, MaterialX Lama and Stylized Looks The integration plugins for Blender, Houdini, Katana and Maya have all also been updated, as has the free edition, Non-Commercial RenderMan. ![]() The update introduces full support for the software’s new AI denoiser within hybrid render engine RenderMan XPU, and updates the MaterialX Lama and Stylized Looks toolsets. Pixar has released RenderMan 25.1, the latest version of the VFX and animation production renderer. A still from Pixar’s upcoming animated feature Elemental, used as a marketing image for RenderMan 25.1.
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